| 000 | 02764cam a2200265 a 4500 | ||
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_c12827 _d12827 |
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| 005 | 20250922135857.0 | ||
| 008 | 161216s2016 sz a b 000 0 eng d | ||
| 020 | _a9783037785119 | ||
| 042 | _alccopycat | ||
| 050 | 0 | 0 |
_aNK1505 _b.C65 2016 |
| 100 | 1 | _aColomina, Beatriz. | |
| 245 | 1 | 0 |
_aAre we human? : _bnotes on an archaeology of design / _cby Beatriz Colomina & Mark Wigley. |
| 260 |
_aZürich, Switzerland : _bLars Mul̈ler Publishers, _cc2016. |
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| 300 |
_a285 pages : _billustrations (some color) ; _c18 cm. |
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| 500 | _a"Field notes from a continuous stream of conversations, classes, symposia, readings, interviews, site visits, meetings, walks, and meals during the last year and a half as we prepared the 3rd Istanbul Design Biennial"--P. [5]. | ||
| 504 | _aIncludes bibliographical references (pages 276-281). | ||
| 505 | 0 | _aThe mirror of design: spiderwebs, sediments radiation, extinction self-surveillance -- The plastic human: plasticity, strange artifacts interface -- Blows of design: technofossils, prehistory genetic continuum hands, ornament sexual selection -- The invention of the human: tools, brain, curiosity -- The ornamental species: domestication, beads, networks, thinking strings, useless things -- New from nowhere: mechanical life, good design, morality, failure toys, functionalsim -- Good design is an anesthetic: smoothness, shock, smile shock absorber, nerves -- The design of health: dissection, x-ray, tuberculosis, fatigue, allergies, autoimmune burnout -- Human-centered design: camping, artificial limbs biology, survival, self-destruction, primal scene -- The frictionless silhouette: normal, human engineering, automaton biotechnique, discipline -- Designing the body: bodybuilding, hedonism nudism, libido, stomach psyche -- Design as perversion: fetishism, bondage voyeurism, erotica scatology, pedophilia -- Designing a ghost: scale figure, protohumans clothing, lurking shadows -- The unstable body: microbiome, prosthetics plastic surgery, drugs biodesign, chimera -- Homo cellular: intimacy, connectivity shelter, computation selfie, surveillance -- Design in 2 seconds: social media, avatar hybrid space, the bed postlabor, self-design. | |
| 520 | _aThe question Are We Human? is both urgent and ancient. Beatriz Colomina and Mark Wigley offer a multi-layered exploration of the intimate relationship between human and design and rethink the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media. | ||
| 650 | 0 | _aDesign. | |
| 650 | 0 |
_aDesign _xPhilosophy. |
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| 700 | 1 | _aWigley, Mark. | |
| 711 | 2 |
_aIstanbul Tasarım Bienali _n(3rd : _d2016 : _cIstanbul) |
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| 906 |
_a7 _bcbc _ccopycat _d3 _encip _f20 _gy-gencatlg |
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| 942 | _2ddc | ||